Support
Mission Statement
ModeAudio aims to deliver audio tools that sound incredible, are available instantly and that will integrate seamlessly with your favourite music software. To cut swiftly to the chase, as music producers and sound designers ourselves we really only care about sound quality and ease of use. To this end, we've packed as much of our musical and technical knowledge into each and every one of our packs as humanly possible - we hope our passion and dedication will be plain to hear and see. If a sound or preset of ours helps to inspire your music, then we'll consider our job done.
To borrow an age-old but genuinely felt cliche, we hope you enjoy using the sounds as much as we did making them!
Pack Info
All of our packs are thoroughly quality assessed before being made available exclusively for download and once you've made a purchase, the sounds are available for your use completely royalty-free. Please see the sections below for further details.
General
All of our packs are developed to be used straight out of the box. This means we take great care in ensuring that things have a healthy dB level, contain no hisses and clicks, are the correct length, display key and tempo info clearly and so on.
However, we also want to make sure that our audio is mouldable to your requirements. Therefore, we leave plenty of room for you to produce and process things in any way you see fit - in other words, we don't push, squeeze, crunch or chop our audio too much.
We design our sounds to have bags of character but leave you the space to shape them however you see fit.
Download
All packs are digital and will be available for download as soon as you make a purchase. Nothing will be shipped to you.
You will be able to use the download links provided to you after purchase up to 3 times, in case you are unable to complete the download on your first two attempts. If you're still having problems downloading, just drop us a line here.
License/Terms of Use
All of our packs are available to you royalty-free, which means after you've made a purchase on the site you are then licensed to use the selected sound packs in a variety of ways. You may use our sounds in the following ways, without requiring any clearance from us whatsoever:
- in your original music compositions
- in your original film/TV/multimedia projects
However, you may not use our sounds completely unaltered, as they've come in the pack, in isolation for commercial purposes.
License Agreement:
The contents of all downloads distributed through www.modeaudio.com are licensed, not sold to you by ModeAudio. Ownership remains with ModeAudio. Copying, duplicating, lending or re-selling any of the available downloadable products or their contents, in whole or in part, is strictly prohibited. This non-exclusive license is granted for a single-user only on a global basis for the full copyright protection period.
The license is non-transferable. You cannot electronically transfer the sound samples/software synthesizer presets included in this product or place them in a time-sharing or service bureau operation, or a computer/sampler network. ModeAudio cannot be held responsible for any direct or indirect consequential loss arising from the use of this product in whatever form.
ModeAudio, the owner of the available downloadable product, reserves all rights. Unauthorised duplication of these products is a violation of applicable laws.
Plugin Info
Our audio plugins are thoroughly tested and quality assessed before we launch them on our website, to ensure an optimal experience for you when using them. Our plugins are digital files that you can download and install on your computer, to be used in a host software application for the processing and manipulation of your audio files.
We offer a free 15 day trial for our plugins, allowing you unrestricted use within that period; after 15 days, you must purchase a license to authenticate and continue using the plugin. To download our plugin installer files, please visit the specific product page for the plugin you want to download and either sign up for the free trial or purchase a license - you will instantly receive an email containing download links upon completion of either process.
Our license permits you to install the purchased plugin on up to 3 computers at the same time - for full license terms and conditions, please view our plugin End User License Agreement.
We have created walkthrough videos and guides to help you familiarise yourself with our plugins' controls and to demonstrate all that they can do - please visit our YouTube channel to watch them.
Payment & Security
All our payment processing is handled by Paypal, the internationally trusted and reputable payment provider, or Braintree, a division of Paypal. Known in particular for their incredibly high security standards, more information about Paypal's services can be found on their website (https://www.paypal.com/).
We do not process any of your credit or debit card information on our own server, although we do store your name and address in order to comply with EU law - all sensitive financial information is dealt with by the ultra-secure systems provided by Paypal and Braintree. This means that none of your card information is processed or stored on our server other than as indicated above.
After proceeding to checkout, you will either be directed to Paypal, where you can pay with your card as a guest user (no account or signup necessary) or login to a pre-existing account, or prompted to fill in Braintree's credit card form. On this form, your billing address is dealt with by our server for the reasons indicated above, but your credit or debit card information is processed by Braintree.
Following this you will be sent to a final confirmation page on our site, with your download links arriving in your inbox shortly thereafter.
For further information about how we handle your personal information, please see our Privacy Policy and Terms & Conditions
Compatibility
Our packs are compatible with just about every type of computer imaginable, from desktop computers to laptops, tablets, mobile phones and beyond. Please check the relevant section for the type of computer you want to use our packs with below for more details.
Windows
Our packs are fully compatible with Windows computers. If you have particular software you'd like to use the audio in, please check the relevant pack for format options and select whichever you need when checking out. For format compatibility information relating to your DAW, see the Technical Specifications info.
Apple Mac
Our packs are fully compatible with Mac OS computers. If you have particular software you'd like to use the audio in, please check the relevant pack for format options and select whichever you need type when checking out. For format compatibility information relating to your DAW, see the Technical Specifications info.
If you haven't purchased any additional software, Mac computers have come with Garageband (a DAW) pre-installed for quite some time. The Apple Loops format is fully compatible with this software - and all our loop packs are available in this format.
Apple iOS (iPad/iPhone)
Our packs are compatible with iOS devices. You won't be able to download our packs directly onto an iPad - you can however sync any of our loop and sample packs with particular apps, e.g. Garageband for iOS (now available for free in the Mac App Store). This is often done via iTunes but please consult the documentation of the relevant app for further direction.
We recommend downloading our Apple Loops format on checkout for use in Garageband iOS. Instructions for syncing our audio can be found on the Apple website for iPad and iPhone.
Android
Our packs are compatible with Android devices. In most cases you will be able to access our audio from within the app you want to work with by copying loops and samples to your memory card or internal memory. Please consult the documentation of the relevant app for further direction.
We recommend downloading our WAV format on checkout for use with Android apps.
Installation Instructions
Loops and Samples
All of our loop and sample packs are available as wave (.wav) files, which is the most universally compatible audio format. Our loops are also available in three formats which can automatically synchronise to the tempo of your master project. Please see the Technical Specifications section for detailed compatibility info.
WAV & Acid WAV
1. Unzip your downloaded file.
2. Move the folders containing the loops to wherever you keep your samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Import any of the loops or samples into your DAW, which is usually possible simply by dragging and dropping into the arrangement window (unless you use Pro Tools: see our Pro Tools installation notes). Please refer to your DAW's documentation for further information.
AIFF & Apple Loops
1. Unzip your downloaded file.
2. Move the folders containing the loops to wherever you keep your samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Import any of the loops or samples into your DAW, which is usually possible simply by dragging and dropping into the arrangement window (unless you use Pro Tools: see our Pro Tools installation notes). Please refer to your DAW's documentation for further information.
You can also permanently install our Apple Loops into the loop browsers of Apple's two native DAWs - Logic and Garageband. This allows for the quick searching and auditioning of different loops using Apple's meta tagging system (e.g. Instrument Type, Musical Mood etc). Please refer to either our Logic installation notes or Garageband installation notes for more info.
REX2
1. Unzip your downloaded file.
2. Move the folders containing the loops to wherever you keep your samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Import any of the loops or samples into your DAW, which is usually possible simply by dragging and dropping into the arrangement window (unless you use Pro Tools: see our Pro Tools installation notes). Please refer to your DAW's documentation for further information.
See our Reason Refills installation notes for REX2 use within Reason.
Ableton Live Packs
Our Ableton Live Packs contain patches formatted specifically for use within Ableton Live, such as Drum Racks, Impulse kits and Audio Effect Racks. However, you can still access the core WAV loops and/or samples for use in other software simply by unzipping your download.
Please make sure you have the latest version of Ableton Live to ensure maximum compatibility with our packs. We use Ableton Live 9 to create our Live patches and effects and these are only compatible with version 9 and onwards.
1. Unzip your downloaded file.
2. Move the download folder to your normal sample library location (we recommend this step to keep things organised and make it easier to find content within different pieces of software).
3. Open up Ableton Live. Underneath 'Places' in the browser tab on the left-hand side of the screen, select 'Add Folder'. Add your sample pack folder, where you will now be able to access all the included content.
Done! You can now import any of the available loops, samples and/or patches directly into your Ableton project.
Reason Refills
Our Reason downloads make use of Reason's native file compression format, the Reason Refill (.rfl). This is very similar to a zip file but is only readable by Reason.
Please make sure you have the latest version of Reason to ensure maximum compatibility with our packs. We use Reason 6.5 to format our products and whilst it should still be possible to for older versions of the software to access our refills, we can not guarantee that the sampler patches will be compatible.
Basic use:
1. Unzip your downloaded file.
2. Move the contained refill (.rfl) file to wherever you keep your refills or samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Open Reason.
4. Select 'Import Audio File' from the 'File' menu, and navigate to where you downloaded/ moved the refill pack to. If you like, you can make a shortcut to the refill in Reason's browser - do this by clicking and dragging the pack folder to the sidebar on the left.
Done! You can now import any of the available Acid WAV or REX2 loops directly into your Reason project.
If you've purchased a Reason Refill hits & patches pack, please continue with the Reason Refills installation notes listed below.
Loading REX loops/ patches:
1. Open up Reason.
2. Create a new instance of the Dr. Octo Rex sampler.
3. Click on the 'browse loop' button and navigate to where you downloaded/ moved your pack to. You will now be able to preview and select from the available files.
4. If there are any Dr. Octo Rex patches included in your download, you can load them by clicking on the 'browse patch' button and navigating to where you downloaded/moved your pack to. You will then be able to select from the available patches.
Logic Packs
Our Logic packs are compatible with versions 8 and later.
Basic use:
1. Unzip your downloaded file.
2. Move the folders containing the loops to wherever you keep your samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Open Logic and either create a new project or open an existing one.
4. Open the pack folder containing the loops and samples in a separate window and drag and drop any of the sounds into Logic's arrange window.
Done! You can now import any of the available Apple loops or samples directly into your Logic project.
Loading Apple Loops into the loop browser:
1. Open Logic.
2. Click on the media or loop browser icon (depending on your version of Logic) to display the Apple Loop library browser.
3. Select the entire loops folder from within your downloaded pack and drag it directly on top of the loop library browser. A green '+' symbol will appear - drop the folder here.
4. You will be asked if you want to import the loops from the current location, or make copies into the Apple Loops library itself. Choose the first option if you want to save disc space or the second if you want to keep all of the Apple Loops on your computer in the same place. The second option will also make the loops accessible within Garageband.
Done! You can now search our loops using the available tags, instruments, genres and moods.
FL Studio Packs
Our FL Studio packs are compatible with versions 11 and later. Please make sure you have the latest version of FL Studio to ensure compatibility with our packs.
1. Unzip your downloaded file.
2. Move the entire pack to the following location: Program Files > Image-Line > FL Studio 11 > Data > Patches > Packs
3. Open up FL Studio.
4. In the browser on the left-hand side of the screen, you will be able to navigate to 'Packs' and open up the folder you have just moved there (the folder name will begin with 'ModeAudio'). You will be able to drag and drop any of the contained loops and samples into either the pattern or playlist windows.
Done! You can now import any of the available loops or samples directly into your FL Studio project.
Hits & Patches
All of our hits & patches packs are available as wave (.wav) files, which is the most universally compatible audio format. If you are using Logic, Live, Reason or FL Studio, we provide sampler presets ready to use with your DAW's built in samplers. We also provide presets for Native Instruments samplers (Kontakt, Battery and Maschine). Just choose the software you use from the format list when you add the product to your cart.
WAV
1. Unzip your downloaded file.
2. Move the folders containing the hits to wherever you keep your samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Import any of the samples into your DAW, which is usually possible simply by dragging and dropping into the arrangement window. Please refer to your DAW's documentation for further information.
Ableton Live Packs
To install your Ableton Live Pack, please follow the Ableton Live Packs installation instructions in Loops & Samples above, or continue below to install your pack within Ableton Live's designated 'User Library'*.
1. Move the folder 'Drum Rack Presets' from the unzipped folder to: User Library > Presets > Instruments > Drum Rack
2. Move the folder 'Impulse Presets' to: User Library > Presets > Instruments > Impulse
3. Move the folder 'Audio Effect Rack Presets' to User Library > Presets > Audio Effects > Audio Effect Rack
*As you will be interrupting the original folder structure within your download, you may need to make use of Ableton Live's 'search & replace' sample finding function to make sure all samples load correctly.
Done! All included loops, samples and presets will be accessible from within the Live User Library.
Reason Refills
Please follow the Reason Refills installation instructions in Loops & Samples above, then revisit this section and complete the following.
1. Open Reason.
2. Load up a new instance of Kong/ Redrum/ NN-XT/ Combinator.
3. Click on the 'browse patch' button (folder icon) within the device's interface and navigate to where you downloaded/ moved the refill pack to and browse through the relevant patch folders.
Logic Packs
Our Logic hits & patches packs include an OS X Automator patch which will automatically move all of the Ultrabeat Presets, EXS24 Instruments and Channel Strip Settings to the correct locations on your computer. Automator is a built in application in OS X, so there is no need to install any extra software. Our Automator patches are compatible with OS X versions 10.6.8 and later.
1. Unzip your downloaded file.
2. Drag the contained 'Logic Extras' folder onto the Automator patch (called 'Drop Logic Extras HERE to install ...'). You should see a small cog icon appear in the menu bar at the top of the screen during installation. You will be prompted if the installation is successful.
Done! All included presets and instruments will be available for use within Logic.
If you want to install the product manually, please complete the following steps:
1. Unzip your download.
2. Open the 'Logic Extras' folder.
3. In another Finder window, navigate to your system drive: (normally called 'Mac HD') > Library > Application Support > Logic (this is for ease of copying).
4. Move or copy the 'Channel Strip Settings' folder from inside 'Logic Extras' to: Mac HD > Library > Application Support > Logic > Channel Strip Settings > Instrument
5. Move or copy the 'EXS24 Instruments' folder from inside 'Logic Extras' to: Mac HD > Library > Application Support > Logic > Sampler Instruments
6. For Ultrabeat presets, we have to move two folders. First, open the 'Ultrabeat Presets' folder and move or copy the 'Ultrabeat Kits' folder to: Mac HD > Library > Application Support > Logic > Plug-In Settings > Ultrabeat. Next, move or copy the 'Ultrabeat Samples' folder to: Mac HD > Library > Application Support > Logic > Ultrabeat Samples
Done! All included presets and instruments will be available for use within Logic.
Ultrabeat patches:
1. Open Logic and create a new or open a pre-existing project.
2. Load Ultrabeat into a new software track.
3. Click on the preset settings browser bar at the top of the instrument and navigate to the installed pack folder.
EXS24 instruments:
1. Open Logic and create a new or open a pre-existing project.
2. Load EXS24 into a new software track.
3. Click on the instrument browser above the filter cutoff button and navigate to the installed pack folder.
Channel Strip Settings:
1. Open Logic and create a new or open a pre-existing project.
2. Click and hold on the 'Setting' button at the top of any channel strip and navigate to the installed presets folder.
Native Instruments Packs
Our Kontakt instruments will work in Kontakt version 3 and above.
Kontakt instruments:
1. Unzip your downloaded file.
2. Move the pack folder to wherever you keep your samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Open Kontakt, either as a plugin within a DAW or as a standalone application.
4. Select 'Load' from the 'File' menu within Kontakt and navigate to where you downloaded/ moved the pack folder to.
Done! You will now be able to select from the included Kontakt instruments.
Our Maschine kits will work in Maschine version 2 and above (unless stated otherwise on the product page).
Maschine kits:
1. Unzip your downloaded file.
2. Move the entire download folder to your normal sample library location (we recommend this step to keep things organised and to make it easier to locate content from within different pieces of software).
3. Open up Maschine 2 as a standalone app or in your DAW. Click on 'File', then navigate to Preferences > Library > User and add the top-level download folder (e.g. the folder titled 'ModeAudio - ...') to your user alias locations. Click the 'Rescan' button.
4. In Maschine 2's file browser on the lefthand side of the interface, you will now be able to choose from the available kits. Click on a kit and a 'Can't find missing samples' dialogue box will appear - note the name of the sample and navigate to this sample within the 'Maschine Kits' folder in your download folder. Maschine 2 will now automatically locate the rest of the samples.
Done! You will now be able to select from the included Maschine kits.
Our Battery kits will work in Battery version 3 and above.
Battery kits:
1. Unzip your downloaded file.
2. Move the pack folder to wherever you keep your samples. We recommend this step to make it easy to find your audio at a later time, as well as to keep things organised.
3. Open Battery, either as a plugin within a DAW or as a standalone application.
4. Select 'Open Kit' from the 'File' menu within Battery and navigate to where you downloaded/moved the pack folder to.
Done! You will now be able to select from the included Battery kits.
FL Studio Packs
1. Unzip your downloaded file.
2. Move the included 'DirectWave Patches' folder to: Documents > Image-Line > Data > DirectWave
3. Move the included 'Mixer Settings' folder to: Program Files > Image-Line > FL Studio 11 > Data > Patches > Mixer presets
Done! You will now be able to browse the patches from within the DirectWave interface in FL Studio, as well as load the mixer settings from the 'Mixer presets' folder (accessible from the browser on the left-hand side of FL Studio).
Synth Presets
Our synth preset packs are developed for particular software synths, so please check the format before purchasing to make sure you have the right software and version (this information is displayed on every product page, too).
Massive
Our Massive packs are compatible with version 1.3.1 and above. Please update to the latest version to ensure compatibility with our packs.
1. Unzip your downloaded file.
2. Move the folder containing the presets to wherever you keep your presets. If you haven't already, we recommend creating a separate folder for this somewhere on your computer.
3. Open Massive either as a standalone or inside your DAW.
4. Click on the 'File' menu and choose 'Options'.
5. Select the 'Browser' tab and click 'Add'. In the file dialogue which opens, navigate to wherever you put the presets folder and click 'OK' (or 'Choose', if you're using a Mac).
6. Click 'Rebuild DB' in the 'Options' window. Massive will search for presets in the location you gave it and add them to its browser.
Done! The presets are now ready for use and fully searchable from within Massive's browser tab.
FM8
Our FM8 packs are compatible with version 1.01 and above. Please update to the latest version to ensure compatibility with our packs.
1. Unzip your downloaded file.
2. Move the folder containing the presets to wherever you keep your presets. If you don't already, we recommend creating a separate folder for this somewhere on your computer.
3. Open FM8 either as a standalone or inside your DAW.
4. Click on the 'File' menu and choose 'Options'.
5. Select the 'Browser' tab and click 'Add'. In the file dialogue which opens, navigate to wherever you put the presets folder and click 'OK' (or 'Choose', if you're using a Mac).
6. Click 'Rebuild DB' in the 'Options' window. FM8 will search for presets in the location you gave it and add them to its browser.
Done! The presets are now ready for use and fully searchable from within FM8's browser tab.
Logic Ultrabeat
Our Ultrabeat preset packs include an OS X Automator patch which will automatically move all of the Ultrabeat Presets, EXS24 Instruments and Channel Strip Settings to the correct locations on your computer. Automator is a built in application in OS X, so there is no need to install any extra software. Our Automator patches are compatible with OS versions 10.6.8 and above.
1. Unzip you downloaded file.
2. Drag the contained 'Logic Extras' folder onto the Automator patch (called 'Drop Logic Extras HERE to install ...'). You should see a small cog icon appear in the menu bar at the top of the screen during installation. You will be prompted if the installation is successful.
Done! All included presets will be available for use within Ultrabeat.
If you want to install the product manually, please complete the following steps:
1. Unzip your download.
2. Open the 'Logic Extras' folder.
3. Open a separate finder window and navigate to Mac HD > Library > Application Support > Logic (this is for ease of copying).
4. Open the 'Ultrabeat Presets' folder within 'Logic Extras' and move or copy the 'Ultrabeat Kits' folder to: Mac HD > Library > Application Support > Logic > Plug-In Settings > Ultrabeat.
5. Move or copy the 'Ultrabeat Samples' folder in 'Ultrabeat Presets' to: Mac HD > Library > Application Support > Logic > Ultrabeat Samples
Plugins
To install a ModeAudio plugin, you must first download the appropriate installer file for your operating system (OS); our plugin installers are made for and compatible with both the Apple Mac (.pkg) and Windows OSs (.exe) as standard.
Plugin installer files can be downloaded from the links emailed to you either when you sign up for a free trial, or if you purchase a license to authenticate the plugin; both are available on the given product page.
Once you've downloaded the correct installer file for your system, simply double-click the installer to open it on your computer and follow the step-by-step installation process as prompted.
To actually use the installed plugin, you must now open up a host software application such as a Digital Audio Workstation (DAW) e.g. Ableton Live, and make sure the software is compatible with 3rd-party audio plugins (don't worry, almost all DAWs are!); it's possible you might need to perform a scan of your installed plugins or enable their use within the DAW's preferences or settings - please see the given software's documentation for further information.
You will now be able to load up the installed plugin within your host software, usually by dragging and dropping from a list, or by adding the plugin into the signal chain or channel strip of an audio or MIDI track present or added to your DAW project or session - again, please see your specific software's documentation for further advice on how exactly to do this.
Other DAWs
If you don't have any of the above listed DAWs, have no fear. Our loop and sample packs are compatible with virtually every piece of music making software out there but please see the below list to check if we've included more specific installation notes for your audio editor of choice.
Pro Tools
Pro Tools can use the automatic time-stretching capabilities of Acid WAV, Apple Loops and REX2 files, but NOT if you bring the loops into your project via the 'Import Audio' dialog. Using the 'Import Audio' dialog will convert the files to regular .wav or .aiff files in your session, losing the TCE (time compression-expansion) data. To use Acid WAV, Apple Loops or REX2 loops in Pro Tools, you must either use Pro Tools' Workspace window, or drag files into stereo tracks from your Desktop (or any other folder).
If you use the Workspace window, first click on the metronome button at the top of the Workspace window (to the right of the level meters). This makes audio files with TCE data conform to session tempo when you drag them into the session (you can also right-click/ CTRL-click anywhere in the Workspace window and choose 'Audio Files Conform To Session Tempo' to set this).
Alternatively, you can drag files in from the Desktop, etc., and have them conform to session tempo if you first change some of Pro Tools' Preferences (Mac) or Options (Windows). To do this, open to the Preferences/ Options menu, and select the 'Processing' tab. In the 'Import' box, tick the 'Import REX Files as Clip Groups' and 'Automatically Create Fades' checkboxes, and under 'Drag and Drop from Desktop Conforms to Session Tempo:' choose either 'REX and Acid Files Only' or 'All Files'. The files will now synchronise with your session's grid when you drag them into your tracks.
Once you have added the loops to your session, the loops will not automatically change duration if you change the session tempo again. To make the clips adjust duration properly, either drag them in again from the Clip List; or right-click/ CTRL-click on the clip, go to 'Matching Alternatives' and select the original clip, which will conform to your new tempo (and start at the same point on the timeline).
Cubase
Cubase uses the TCE (time compression-expansion) data in Acid WAV loops, and has excellent support for REX2 loops. When importing loops into your project, the tracks containing Acid WAV files should automatically switch to 'Musical Mode' (instead of 'Time Based Mode'). The loops should also stay synchronised with the grid if you change the project tempo.
Reaper
Reaper uses the TCE (time compression-expansion) data in Acid WAV loops, and also supports REX2 loops. When importing loops or dragging them into Reaper from the Desktop (or any other folder), you will by default be prompted whether to synchronise the loop or not. Choose 'Adjust media to project tempo' and click 'OK'. If you do not get prompted with the option to synchronise audio, check Preferences (Mac) or Options (Windows) > Media > Video/ REX/ Misc. and make sure that either 'Adjust media to project tempo' or 'Always prompt…' is selected.
Garageband
1. Open Garageband.
2. Make sure the loop browser is visible (either click on the 'eye' icon at the bottom of the screen or select 'Show Loop Browser' from the 'Control' menu).
3. Select the entire loops folder from within your downloaded pack and drag it directly on top of the loop library browser. A green '+' symbol will appear - drop the folder here.
4. You will be asked if you want to import the loops from the current location, or make copies into the Apple Loops library itself. Choose the first option if you want to save disc space or the second if you want to keep all of the Apple Loops on your computer in the same place. The second option will also make the loops accessible within Logic.
Done! You can now search our loops using the available tags, instruments, genres and moods.
Other
If you don't have any of the software listed above, then we recommend you download the WAV format for maximum compatibility. As stated above, the WAV format is the most widely supported audio format in the world and WAV loops and samples can typically be used in a piece if audio software either by clicking any available 'Import' options, or simply by dragging from the download folder and dropping in the software.
Please consult the documentation of your specific software for further installation assistance.
Technical Specifications
Everything available on our site is produced to strict technical criteria that is industry standard or higher. As well as running everything we make through quality control software, we triple check all content to make sure it sounds and looks the way it should.
Loops & Samples
Sample Rate: 44.1kHz
Bit Depth: 24 Bit
Format: Wave or Acidized Wave (.wav) / Apple Loops (.aiff) / Recycle (.rx2)
All of our loop and sample packs are available as wave (.wav) files and our loops are also available in three formats that can automatically synchronise to the tempo of your master project. These formats allow you to import the audio directly into your DAW, where they will stretch or compress to your project's tempo and can be pitch shifted without changing the speed of the loop. All of our loop formats are edited by hand, ensuring that there are no dropped beats, missed onsets or other glitches that may arise from automatic conversion.
Loops are exported as stereo files except where appropriate (e.g. monophonic drum sounds). All loopable content is cut to strict bar lengths so as to ensure smooth cycling and always contains a useful number of bars (multiples of 2 e.g. 2, 4, 8 etc).
WAV
Wave (.wav) files can be used in any audio software. A wave file is a high quality, uncompressed, linear-PCM audio file with a fixed bit depth and sample rate. If you are unsure as to which format to purchase, we recommend WAV.
Acid WAV
The Acid WAV format is the original automatic TCE (time compression/ expansion) loop file format. It can be used for effortless time and pitch manipulation in most DAWs. An Acid WAV file is actually just a regular wave (.wav) file with extra information in the file header about the loop's original key, length in bars/ beats, and the positions of note onsets within the loop. This information is used to make sure that the loop synchronises perfectly to the grid no matter what your project's tempo, and to be able to pitch shift the loop without changing its duration.
If your DAW does not support Acid WAV files, the extra information will be ignored and you will still be able to work with them just as you would regular wave files.
Acid WAV loops can be read directly in Reason, Logic, Garageband, FL Studio, Cubase, Sonar, Reaper, Digital Performer, Sound Forge, Samplitude, Audition and, of course, Acid Pro/ Studio (amongst many others). They can also be easily read in Pro Tools if you have the right settings enabled (see our Pro Tools installation guide).
Ableton Live cannot read the TCE information in Acid WAVs, and so treats the files as regular wave (.wav) files. Live does however perform its own high quality note onset analysis when you import. Maschine also treats Acid WAVs the same as regular wave files.
Apple Loops
Like Acid WAV files, Apple Loops are an extension to a standard, linear-PCM format (in this case, AIFF), with some extra information contained in the file header. They too can be used 'out of the box' for easy time and pitch manipulation in the vast majority of DAWs. An Apple Loop contains extra information about the loop's original key, length in bars/ beats, positions of note onsets within the loop, and also some descriptive information to help you sort through your loops in Logic, Garageband, Soundtrack Pro and MainStage. Apple Loops synchronise to grid perfectly whatever your project's tempo, and allow you to change the loop's pitch without affecting its duration.
If your DAW does not support Apple Loops, the extra information will be ignored and you will still be able to work with them just as you would regular AIFF files.
In addition to Apple's own audio software, Apple Loops can be read directly in FL Studio and Digital Performer. They can also be easily read in Pro Tools if you have the right settings enabled (see our Pro Tools installation guide).
The extra information in Apple Loops cannot be read by Cubase, Sonar, Sound Forge, Acid Pro, Samplitude, Audition, Reaper, Reason or Maschine. These DAWs will treat Apple Loops as regular AIFF files, often performing their own automatic note onset analysis (the success of which varies according to the material). If you use one of these DAWs we recommend choosing the Acid WAV format instead, except for Reason or Maschine, where REX2 is ideal.
Ableton Live cannot read the TCE (time compression/ expansion) information in Apple Loops, and so treats them as regular AIFF files, performing its own high quality note onset analysis when you import.
REX2 Loops
REX2 files are Propellerhead's native TCE (time compression/ expansion) loop format. Unlike Apple Loops and Acid WAV files, they do not contain any information about the original key of a loop. REX2 files separate the different notes in a loop into slices, which are then played back at their original pitch with the slices' start times altered to match your project's tempo - no stretching of the audio itself takes place. This means that you may find them more useful for drums, but less useful for pitched material. Another useful aspect of REX2 files is that DAWs often allow access to the individual slices within a loop, so that you can play new rhythms with the same sounds.
REX2 is the most comprehensively integrated loop format in Reason, so you should choose REX2 files if you use this DAW. REX2 files can also be used in Ableton Live, FL Studio, Logic, Pro Tools, Cubase, Sonar, Digital Performer and Maschine.
REX2 files cannot be read at all in Acid Pro, Sound Forge, Samplitude or Audition. Choose the Acid WAV format if you use any of these DAWs.
Sampler Patches/Instruments
All our sampler patches and instruments use wave (.wav) format audio files that have been pre-mapped to individual sampler slots in the given software sampler. You will receive all the original audio files as well as the sampler patches in your download.
We map all samples by hand to make sure things are laid out in a logical way (e.g. kicks are placed next to snares for drum patches) and make full use of available sampler parameters (e.g. filters, amplitude envelopers etc).
Where available, we programme choke/polyphony groups so that your open and closed hi hat samples work together, for example.
Ableton Live Packs
Our sampler patches for Ableton Live come in the following formats:
Drum Rack: .adg
Impulse: .adv
The patches contain pre-mapped wave (.wav) hit/ one-shot audio files that make full use of the available parameters of the Drum Rack and Impulse samplers. Both formats come with 8 assigned macro controls, giving you a number of useful tools to shape the audio output from each sampler.
Reason Refills
Our sampler patches for Reason come in the following formats:
Kong: .kong
NN-XT: .sxt
Redrum: .drp (this format will only be included for drum and percussion packs)
The patches contain pre-mapped wave (.wav) hit/ one-shot audio files that make full use of the available parameters of the Kong, NN-XT and Redrum samplers.
Kong patches include individual sample effects as well as group effects for greater sonic cohesion across the entire sampler patch.
Logic Packs
Our sampler patches for Logic come in the following formats:
EXS24: .exs
Ultrabeat: .pst
The patches contain pre-mapped wave (.wav) hit/ one-shot audio files that make full use of the available parameters of the EXS24 and Ultrabeat samplers.
Channel Strip Settings are also provided (.cst)
Native Instruments Packs
Our sampler patches for Native Instruments software come in the following formats:
Maschine: .mxgrp/.mgrp (please see the relevant product to confirm the format)
Kontakt: .nki
Battery: .kt3
The patches contain pre-mapped wave (.wav) hit/ one-shot audio files that make full use of the available parameters of the Kontakt, Battery ad Maschine samplers.
Maschine patches include individual sample effects as well as group effects for greater sonic cohesion across the entire sampler patch.
FL Studio Packs
Our sampler patches for FL Studio come in the following format:
DirectWave: .dwp and .dwb
The patches contain pre-mapped wave (.wav) hit/ one-shot audio files that make full use of the available parameters of the DirectWave sampler. Patches can be loaded either as individual files (.dwp) or an entire bank containing multiple patches (.dwb).
Channel strip settings are also provided in the form of Mixer preset files (.fst).
Field Recordings
Sample Rate: 44.1kHz
Bit Depth: 24 Bit
Format: Wave (.wav)
Packs include a number of recordings which can be looped seamlessly if the starts and ends are not cropped.
Recordings made in either A/B configuration (two spaced omnidirectional microphones) or M/S (mid/ side). M/S recordings have full mono compatibility, so the stereo tracks can be summed to mono with no audible degradation. A/B recordings sound more spacious and have a very natural balance of frequencies, but cannot be summed to mono with guaranteed results. Mono compatibility is marked in the recording's filename.
Synth Presets
All our synth preset packs are programmed with the utmost care and attention to detail, so we make sure to fully explore every parameter available in the given synth. If there are options for macro control, we programme all available slots to give you full expressive control over your sound.
NI Massive
Massive presets are available in .nmsv format. All presets come programmed with ready-to-go macros and full meta information for easy browsing.
NI FM8
FM8 presets are available in .nfm8 format. All presets come programmed with the morph square fully assigned to four different sounds within each preset and full meta information for easy browsing.
Logic Ultrabeat
Logic Ultrabeat presets are available in .pst format. These are plug-in setting files that can be loaded into Ultrabeat.
Logic Ultrabeat presets make full use of Ultrabeat's synthesis capabilities - no samples are used at all. Presets are available as banks of 25 sounds, routed either to master stereo or multiple mono and stereo channels. Multiple output preset banks are indicated by [multi] in the filename.
MIDI
All our MIDI files are available in .mid format. These are single track, type 0, MIDI files. No tempo information is embedded, so that your project's tempo does not change when you import the MIDI clips (original tempo is indicated in the file names, however).
MIDI is provided with most of our synth preset packs and loop packs so that you can start auditioning, editing and experimenting with your sounds as soon as you've downloaded them. Please see the contents box of the relevant product to double check this.
Plugins
As well as downloadable packs of audio files and synth presets, ModeAudio also designs and makes audio plugin software, which can be used in host applications such as a Digital Audio Workstation (DAW).
Our plugins can be used to process and effect your samples, synths and instrumental recordings in various ways - please see individual plugin sections below for specific technical criteria.
Airspace
- Formats: Audio Unit (.component) & VST (.vst3)
- OS: Apple Mac 10.13+ (Intel & M1+) & Windows 11+
- HD Requirements: 443MB (Mac) or 362.6MB (Windows)
Airspace is a hybrid convolution reverb and stereo delay effect plugin, which can be used to process any audio file or input audio source in real-time. It must be used in a host software application such as a Digital Audio Workstation e.g. Ableton Live, Audacity, FL Studio, Logic Pro etc.
The plugin can be downloaded and used on a trial basis for free, for up to 15 days, after which a license will be required to authenticate the plugin for continued use. Please visit Airspace's product page for more information, to download the free trial and to purchase a license.
To learn more about Airspace's controls and functionality, please check out the user manual.
Technical Resources
Here is some information regarding key concepts in digital audio, to help you to understand how and why we make our samples and loops like we do.
Bit Depth
An audio file's 'bit depth' tells us how much resolution it is using to represent amplitude (or volume). If we say the biggest possible peaks and troughs of the sound wave described in the file are +1 and -1 (with 0 being silence), then bit depth tells us how many steps there are between these two extremes. So if we have a 24 bit file, that means there are 2^24 different numbers that could represent the amplitude, giving us 16,777,215 steps.
This may sound excessive, but it gives us the ability to accurately describe the shape of a wave even when its peaks and troughs are, say, +0.001 and -0.001. This is good as it means that quieter sounds (or rather the quieter, higher harmonics of those sounds) are not distorted at all, and that really quiet sounds do not just come out as noise, or hiss. This is why a bit depth of 24 has a wider dynamic range and lower noise than a 16 bit file: it has 256 times as many amplitude steps to reproduce all the detail. This is also why all of our sound files are 24 bit.
Sample Rate
The 'sample rate' of audio refers to how many times (per second) amplitude changes when recording or playing an audio file. Whilst 'bit depth' describes how many steps of amplitude the file has, sample rate tells us how many of these numbers the file has stored for every second of audio.
When playing back recorded audio, your audio interface outputs a voltage according to what amplitude is specified in the file (and how high you have the volume set). This voltage changes every time a new sample is read. CD quality audio has 44,100 samples per second, which is a little over 2 times the highest frequency a human can hear. The sampling frequency is at least double the highest sound frequency we can hear because if it were less, we may hear aliasing. All of our sound files have a sample rate of 44,100 Hz (or 44.1 kHz), so you will hear absolutely all of the high frequencies (provided that you're human).
Aliasing
Aliasing is what is happening when you see video footage of a car's wheel appear to rotate slowly in the wrong direction: the wheel is rotating more than 180 degrees between each frame, and so when you view the frames back it appears to have rotated a smaller amount in the opposite direction. In audio, this means frequencies above 1/2 of the sampling frequency are 'folded' back down the frequency range (so the higher a frequency is above 1/2 the sampling frequency, the lower the error frequency is). As a result, all frequencies above the maximum we want to hear are filtered out before conversion to digital, which is imperceptible to us but prevents the aliasing which we would be able to hear otherwise.